2,5 млн просмотров с одного промпта, гайд
Ну что, готовы? Seedance 2.0 уже в http://givon.ai/ и мы сделали его еще стабильнее!
И теперь, генерация видео, как примере выше - всего 1 промпт!!! Без монтажа и склеек.
Пошаговая инструкция :
1) заходите http://givon.ai/, раздел видео, выбираете Seedance 2.0 базовую версию (чтоб не жрало токены)
2) ставите хронометраж видео, у нас 10 секунд.
3) Загружаете, как референс 2 фото: кота и мыши
Вставляете этот промпт:
https://t.me/Image 1 is a tall antagonist with an axe,
https://t.me/Image 2 is a funny little hero
Settings: aspect_ratio 16:9, duration 15s, resolution 1080p. Style: cinematic, realistic 3D in the spirit of references, soft daytime forest light, light comedic tone. Sound: forest atmosphere, footsteps on the grass, whistling strokes, metallic "klang", restrained strings/pizzicato on the background, distinct yawn of the hero.
Quality restrictions: stable faces without deformations, unchanged proportions, no flickering/ghosts/double vision, smooth camera without jerks, without blood and graphic effects.
Scene: forest path, sun spots through foliage, light pollen in the air.
Notes on references:
The antagonist's appearance and height are taken from
https://t.me/Image 1; the axe is the same design.
The appearance of the little hero,— from
https://t.me/Image 2
Frame-by-frame structure (camera indications and actions)
0–1s (Wide, easy forward tracking, eye level):
https://t.me/Image 2 walks along a forest path with a steady gait. He yawns, covering his mouth with one hand.
https://t.me/Image 1 stands in the frame from the right edge, blocking the way, lowering the axe into a fighting stance. A slight "spirit" of tension in the music.
1–3s (Medium, side tracking from left to right):
https://t.me/Image 1 swings sharply from top to bottom.
https://t.me/Image 2, without changing his calm expression, beats off a blow with two fingers on the butt / shaft, gently leading the trajectory. Metal "clang", several leaves fly off. The tempo of the action is readable, without excessive speed.
3–5s (Over-shoulder from
https://t.me/Image 1 → Half-orbit around the pair): a series of two swings of an axe at different angles.
https://t.me/Image 2 lazily shifts half a step, parries with light touches of his fingers, sometimes pushes the hilt so that the blade goes to the side. He yawns briefly again. The semi-orbiting camera highlights the difference in height.
5–7s (Wide master shot, light upper angle): general plan with readable "choreography":
https://t.me/Image 1 attacks diagonally, the earth is falling out from under his shoes, sparks from metal contact with a stone/ driftwood in the frame, but without damaging the environment.
https://t.me/Image 2 still dodges in a relaxed manner and parries with his fingertips.
7–9s (Medium-close to
https://t.me/Image 2, then a quick pan to
https://t.me/Image 1): the comedic beat hero blows a speck of dust off his sleeve, looking bored.
https://t.me/Image 1 gathers all his strength for a powerful horizontal blow at chest level.
11–13s (Wide, light push-in):
https://t.me/Image 2 casually throws the halves aside — they fall into the grass outside the center of the frame.
https://t.me/Image 1, wide-eyed, loses his balance in surprise, his shoulders droop, and his breathing is labored.
13–15s Finale (Medium → Wide, smooth pull-out):
https://t.me/Image 1 kneels down, then collapses on his back/sitting on the ground, confused and upset, but without injury.
https://t.me/Image 2 continues along the path past him. The camera gently pulls away, the forest light flickers through the foliage, the music makes a light humorous cadence. The last frame is an empty path ahead of the hero, the enemy remains out of the center, the breath of the forest.
Key notes for the model:
There is a clear difference in height and plasticity:
https://t.me/Image 1— heavy, sharp, powerful, but predictable movements;
https://t.me/Image 2 — minimal amplitude, soft parries with two fingers, calm face, light yawns.
Punches are readable and safe: no hits on the body; contact with either the blade/shaft or deflection to the side; sparks/wood chips are moderately realistic.
The choreography is simple and rhythmic: do not overload with many simultaneous actions; the priority is clarity, the comedic contrast of "strength vs lightness".