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Dornman Port
A bustling port in northern Mondstadt.
As one of the continent's major trade hubs, merchant ships from across the lands arrive in a constant, steady stream.
Dornman Port
The origin of the name "Dornman" has long been a subject of debate. Some researchers believe that before being defeated by Barbatos, the ruler of this land — whose true name has been lost to history — was called the Thorn King, and his people called themselves "Dornman."
Other researchers argue that the "Thorn King" mentioned in ancient texts wasn't a god at all, but rather an ancestor of the Gunnhildr family.
Dornman Port
The origin of the name "Dornman" has long been a subject of debate. According to one legend, a madman wearing a crown of thorns once came down from Stormrest Peak, rambling about the apocalypse and salvation, and thus the place was named "Dornman Port."
However, this theory has been refuted by most researchers, as few would name a location after a madman.
Dornman Port
In the age of the old aristocracy, this was once the fief of the Gunnhildr Clan.
Miller's Haven
A peaceful and tranquil town. Known for its fragrant flowers and perfumes.
Knights of Favonius
Five hundred years ago, Dornman Port was one of Mondstadt's frontlines against the Abyssal calamity, and suffered the most severe damage.
Knights of Favonius
Legend has it that a thousand years ago, Vennessa, founder of the Knights of Favonius, won the support of the Gunnhildr Clan at Dornman Port, establishing the resistance's first base of operations.
Temple of Space
In the distant past, it was connected to the temple where the survivors of Great Arcadia worshipped the mother of the thousand winds.
The temple that worshipped the Master of Time was left on the earth and became ruins, while the temple that worshipped the Master of Space was preserved here, until the end of time.
Temple of Space
In the temple's days of prosperity, the god was never present.
Only after it met its destruction did the god's gaze linger here briefly.
Temple of Space
Not a single wisp of wind is permitted to enter the hall of the Master of Space.
It is for this reason that the wind can only linger among the mountains, which is why the mountain breezes are ever fierce and untamed.
Mahavaipulya Chamber
Stores books from various eras.
According to the legends of the sages, somewhere in a corner of these shelves lies a single page that can lead to the true Infinite Library, a place of hexagonal chambers containing all knowledge ever written, and all that has yet to be written... but legends are just legends.
Luyang Academy
Stores paintings from various eras.
Although it is an exhibition area for paintings, it is called an "academy," for the sages who first named it believed that books and paintings are one and the same.
Desert Pavilion
Stores sculptures and architecture from various eras.
All grand towers in the world will crumble into sand, yet towers built upon sand shall remain here forever.
Apathic Interval
Apparent non-being contains being within its boundless myriad; absolute emptiness is not truly empty, for emptiness cannot be confined.
Realm Keeper
Guards protecting the pillared hall. Each appears different, and their roles seem to vary accordingly.
Dex
A uniquely shaped, hand-like construct that seems to possess curious powers.
It may prove unexpectedly useful while exploring the Temple of Space.