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for who have issue in (vtable) hook , as you know its located on _CONST section.. , what happen before ios 17 .
__const was inside the __DATA segments as section .
but after ios 17 became as new segments __DATA_CONST .
and its became read only ! , but r/w when loaded then became read only . so we have new flag SG_READ_ONLY in ios 17.
💪how to solve it , make read/write then change what you need to change( i mean hook vtable) then make it read only as before .
note: if you leave it as read/write will crash , must be back to be read only.
https://t.me/saudgl
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۹ اردیبهشت ۱۴۰۵، ۰۱:۵۲
for who have issue in (vtable) hook , as you know its located on _CONST section.. , what happen before ios 17 . __const was inside the __DATA segments as section . but after ios 17 became as new segments __DATA_CONST . and its became read only ! , but…
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۹ اردیبهشت ۱۴۰۵، ۰۱:۵۲
📎 File
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۹ اردیبهشت ۱۴۰۵، ۰۱:۵۲
https://github.com/saudgl/Pubg_4.3_Beta_GL
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۹ اردیبهشت ۱۴۰۵، ۰۱:۵۲
📎 File
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۹ اردیبهشت ۱۴۰۵، ۰۱:۵۲
BG$MI 4.2
GName Fun 0x10454d2a4
GName Data 0x10968f080
GWorld Fun 0x102399208
GWorld data 0x109ad3a60
GUObject 0x1098bac80
by @saudgl
GL-DEV
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۹ اردیبهشت ۱۴۰۵، ۰۱:۵۲
📎 File
4.2 offsets for all versions but not BG$MI
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The AI part is in Server side checks only.
There is just SDK (UE4 functions or Unreal Engine SDK) that this company has improved and added some custom functions for checking these:
1) the bullets are going to same bone
2) the player is scoping in on invisible enemies
3) the player is facing or moving towards a special AI where they intentionally mute their sound steps
4) the player is moving towards a special AI that smartly keeps itself hidden all the time but stays nearby (around 80m)
5) the player is BEE-LINING to AI or other enemies.
All of this behavior is calculated.
There are two ways to stop it.
A) The nip where the calculations originate from. So you can fake the data.
😎 Stop the data to reach to server about bullets accuracy and all other things relevantly as explained above
cridet to : MRKHAN6263 , UC