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Latest Posts
Chat Wars News Hub
Mar 20, 2026, 04:37 AM
This is a huge update - tons of changes, and yeah, probably a few bugs slipped through.
If you spot something broken or cursed, drop it on https://fider.chatwars.me/
We'll fix it. Stay cool - it’s all part of the chaos. 🪓
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Chat Wars News Hub
Mar 20, 2026, 04:37 AM
🪲 Found a bug? Report it - get rewarded.
For every clear, useful bug report you can receive Echo Orb.
To qualify:
• One ticket = one problem - keep it simple and focused
• Describe what you expected vs what actually happened
• Be the first to report it (no dupes)
• If it gets fixed and closed, you get the reward
⚠️ Don't forget to include your Telegram https://t.me/username / ID or in-game name so we know who to thank.
Drop your reports at https://fider.chatwars.me/ - let's squash those bugs together.
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Chat Wars News Hub
Mar 20, 2026, 04:37 AM
🚂 Fix Train has arrived at the station
• Quest access validation fixed - Explorers can now do quests on Explorer lands https://fider.chatwars.me/posts/92/
• Alliance gold deposit now possible at any guild HQ or fortress (if your alliance has one) https://fider.chatwars.me/posts/96/
• Control of lands info /worldtop fixed https://fider.chatwars.me/posts/97/
• Trigger command fixed - battles can now only be initiated on borderlands https://fider.chatwars.me/posts/91/
• Fixed player faction distribution in Raid battles https://fider.chatwars.me/posts/89/
#fix
https://t.me/ChatWarsBot
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Chat Wars News Hub
Mar 20, 2026, 04:37 AM
ops patch
• movement processor optimizaions. https://fider.chatwars.me/posts/78
#fix
https://t.me/ChatWarsBot
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Chat Wars News Hub
Mar 20, 2026, 04:37 AM
📯Alliances. Part 2
Hey everyone - it's here. The new update just dropped.
From this point on, all players are now split into two big groups:
• 🌡 those in an Alliance
• 😎 and those without one.
If you're in an Alliance, Fortress Battles are now available.
Also, with all these changes, guild HQ locations have been reset.
If you're in a guild, you can now pick a new HQ tile. Go pick your spot.
Here's how it works:
• Only Alliance Leaders can sign up their Alliance for a Fortress Battle.
• Sign-ups open 24 hours before the fight and close 1 hour before it starts.
• The first fight happens at the same time as the daily Region Battle - 16 UTC.
• To participate in the battle, you must:
1) Be a member of the Alliance that signed up
2) Be standing on the Fortress tile at the time of battle
• If a Fortress Battle happens, the tile enters cooldown for 7 days + 3 hours.
• This cooldown shifts slightly each time to make the timing fair across timezones.
If your Alliance wins and captures the Fortress:
• That Fortress becomes your new "campfire"
• Your alliance will choose a color - and fight under it.
• You can now capture nearby tiles and spread your color across the map.
We're also adjusting how Claim works - and splitting it into two distinct commands.
Trigger
This is a new command that starts a one-hour battle on an unsafe tile.
• Any player can use it, as long as the tile allows PvP.
• It works like this: when Trigger is used, a battle is scheduled for the next full hour.
• That’s your classic "Hour Battle" - nothing changes here.
Claim
Now it's only available in specific situations:
If you’re in the Explorers faction (aka no Alliance):
• You can Claim tiles that belong to color-faction Alliances.
If you’re in a color-faction Alliance (Alliance that owns a Fortress):
• You can Claim tiles owned by Explorers, but only if they are directly connected to your Fortress through adjacent tiles
More soon. Stay sharp.
https://t.me/ChatWarsBot
Chat Wars News Hub
Mar 20, 2026, 04:37 AM
ops patch
• optimizations for all /g_ commands. should works faster. https://fider.chatwars.me/posts/75/
#fix
https://t.me/ChatWarsBot
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Chat Wars News Hub
Mar 20, 2026, 04:37 AM
🎥 Video
📯Alliances. Part 1
A new update is here at the end of summer! We are starting to roll out an important change: Alliances.
• These are groups of guilds that will replace castles.
• Any guild that is level 5 or higher and has a tag can create or join an alliance.
• At level 3, an alliance can have up to 100 players in total. It doesn’t matter how many guilds are included - the total number of members must not go over 100. For example, 5 guilds with 20 players each, or 10 guilds with 10 players each.
• Players without a guild can also join if they are not already part of another guild or alliance.
• This new group works like a military team, similar to a castle. In battles, you will fight together against other alliances or the neutral faction called Explorers.
• If your team captures a fortress, you can choose a color 🟥 🟧 🟨 🟩 🟦 🟪 and start taking land from the Explorers.
• Only members of your alliance can do quests in the areas you control.
Since this is a big update, we are releasing it in several stages:
1. Create and manage alliances
2. Fight for fortresses and land
3. Control captured regions
• Today we are launching Part 1 - it’s time to think about who to team up with, which alliance to join, and which regions or fortresses you want to fight for.
• Part 2 will come next week, and that’s when battles will begin.
• Until Part 2 is released, there won’t be any fee for Alliance Maintenance.
• After that, castles will be removed. All lands will become neutral, and players will either stay neutral (Explorers) or be part of the alliance they joined.
Please test this new feature and leave your feedback at https://fider.chatwars.me/. It’s important to test everything before the world reset (wipe) and game will restart.
🎨New Web App (test)
We’re testing a new web app first with our Noble's subscribers who help us try new features early. You can enable it in the game bot under /settings. Once things are stable, it will be available to all players.
We’ve added many improvements based on your feedback:
1. Tab redesign - the market is now easy to reach from the side menu.
2. The map is easier to scroll and use.
3. Warehouse and well now have a new item selection UI - you can deposit or throw away multiple items at once.
4. On the Inventory tab, you can now manage your equipment.
5. Many other small improvements and fixes.
Happy hunting!
One more update to address Issue #52. That’s pretty much everything that happened.
#fix
https://t.me/ChatWarsBot
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Chat Wars News Hub
Mar 20, 2026, 04:37 AM
📷 Photo
🫂New update brought to you with community help
• Added 7 new leaderboards to the bot, requested in https://fider.chatwars.me/posts/25/
• Original leaderboard moved to /top1 command
• Fixed arena negative HP bug, mentioned in comments for https://fider.chatwars.me/posts/52/
• Fixed bug with frags counter when last hit was delivered via active skill ( https://fider.chatwars.me/posts/65/)
#update
https://t.me/ChatWarsBot
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Chat Wars News Hub
Mar 1, 2026, 10:27 AM
Another attempt to fix the skill counter (Issue #52) - 3rd time’s the charm? Let me know if it’s still broken. 🙈
#fix
https://t.me/ChatWarsBot
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Chat Wars News Hub
Feb 14, 2026, 07:18 PM
Active skills counter fix
Some changes in battle logic (Region Fights & Arena) to address https://fider.chatwars.me/posts/52/
#fix
https://t.me/ChatWarsBot
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Chat Wars News Hub
Nov 29, 2025, 07:37 AM
Preparing for Alliance Update
To make alliance battles possible, we had to change the battle engine a lot - it was a big task and ended up with almost a full rewrite under the hood. The goal for now was only internal changes - everything should look the same on the outside. But technically, this new engine is ready for new features we plan to add.
One side effect of this rewrite: arena battles now use the same engine as main battles. This means all skills and rules from normal battles now work in arenas too.
Please pay extra attention to battle logs. If you notice anything strange compared to battles before this post - let us know. Ideally, you won’t see any changes. But you know how it goes - big project, things can be missed.
Fixes from https://fider.chatwars.me/:
• https://fider.chatwars.me/posts/43/ & https://fider.chatwars.me/posts/44/: claim rules for Explorers fixed. They should now be able to claim any fitting tiles like other castles. Same for quests - should be able to quest on their own land.
Thanks for all your ideas and thoughts on the portal. It really helps us see what we can improve. We’ll keep working on the most voted and discussed feedback. 🙏
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Chat Wars News Hub
Nov 28, 2025, 09:37 AM
Late Tuesday Patch
• Some Web App optimizations addressing https://fider.chatwars.me/posts/41/
• Players with LV14 or less can change their castle once for free via the tavern. Requested in https://fider.chatwars.me/posts/4/
• Explorer Castle Passport added to the tavern. Players from other castles can now become Explorers
?q=%23update
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